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Abilities, and Skills

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There are four types of abilities and two sub-types of abilities, with varying degrees of value, depending on character class. General effects of each stat do not depend on a character's class; however, damage will vary based on job, level, and the equipped weapon. Most classes have one main stat which they raise to increase their damage output, as well as one minor stat which is raised to meet the requirements to equip weapons and armor and/or increase the specialties that come with some of the abilities. These are raised using Ability Points. Characters do not have to follow these general guidelines and may choose to raise other abilities. For example, while warriors generally raise their STR and DEX, some may put more emphasis on their HP over STRStrength (STR) has a major effect on melee attacks, as well as somewhat affecting a bowman's ranged attacks and a thief's dagger and throwing star attacks.
Dexterity (DEX) increases accuracy at the rate of 4 every 5 DEX points and avoidability at the rate of 1 every 4 DEX points. It has a minor effect in most melee damage except for bowmen who use it in place of Strength for damage.
Intelligence (INT) increases magic attack, which determines spell accuracy and spell damage. It also increases magic defence.
Luck (LUK) increases avoidability at the rate of 1 every 3 LUK points and accuracy at the rate of 1 every 2 LUK points. It also has a major effect on a thief's dagger and throwing star attacks. Some players believe that LUK increases the drop rate of items, however, this is not true. Also, when one dies, depending on the amount of LUK one has, the extent of EXP loss is lessened. Other job advancments e.g Bowman and Warrior do not require LUK whereas Thieves and Mages do. The most % exp can be lost with a good amount of LUK establishes will be 5% loss of experience.[7][8]
Health Points (HP) - Adding Ability Points into this will increases the maximum HP a character has.
Mana Points (MP) - Adding Ability Points into this will increases the maximum MP a character has.

Skills
 
Assassin's passive skill "critical throw". Supportive skills claw booster and haste.Every character class has specific skills in which to invest Skill Points (SP) into. The effects of these skills vary. A skill becomes increasingly powerful or helpful depending on the amount of SP invested in the skill. There are 3 types of skills: Passive (activated automatically when the moment is right), Supportive (manually activated to help the player or allies) and Active (attack skills). These skills can also be put on specific buttons to make it easier for you to use them.

Passive skills such as a bowman's range-increasing "Eye of Amazon", take effect as long as SP has been placed in the skill. The gamut of passive skill effects enhance the character and are not prone to negatively affecting other user specialties. Passive skills do not require any usage of MP or HP.
Supportive skills can be used when necessary. They always require MP and, in some cases, HP or even special items. Their effects can range from giving temporary benefits to one's character (such as the "Weapon Booster" skill every class receives), to affecting allied members as well (such as the Assassin/Bandit skill "Haste"), to powering down monsters (such as the Page's "Threaten"). Some Supportive skills are only available depending on the equipped weapon, such as the Hunter's "Bow Booster" skill which cannot be used while another type of weapon is equipped. Certain monsters can 'dispel' these types of skills requiring the skill to be recast. When a player is affected by a Supportive skill, an icon with the skill's image is shown in the top-right corner. The player can deactivate them by right clicking on these icons. Some characters have supportive skills to alter their weapon defense, magic defense, and damage. Clerics have more support skills than any other class.
 
Game Art of a Dragon Knight's active skill "Dragon Roar".Active skills are skills that are used to damage and defeat enemies. Like Supportive skills, they require MP, and sometimes HP. First job active skills usually can be performed with any weapon that is in one's class (an exception can be made for the Thief's "Lucky Seven" and "Double Stab" skills). From the second job however, nearly all active skills require a specific weapon. For example, a Dragon Knight's active skills can only be performed with either a Polearm or a Spear.


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