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Gameplay and Controls

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Gameplay
 
A player engaging in the fighting element of the game.Like most Massively-Multiplayer Online Role-Playing Games, gameplay centers on venturing into dungeons and combating monsters in real time. The players combat monsters and complete quests, in the process acquiring in-game currency, called "Mesos" or "Meru" (depending on version), experience points (EXP) and various items. Characters in MapleStory advance in level by gaining a prerequisite amount of EXP for each level. After each level, the user has the ability to improve various skills.

However, MapleStory's 2D side-scrolling viewpoint more closely resembles a platformer than the typical 3D or top-down view of other games (such as Guild Wars or Mu Online). MapleStory is played primarily with the keyboard; the mouse is mainly used to trigger NPC's (Non Playing Characters), select various menus from the user interface and to interact with other players.

MapleStory characters exist in "worlds" or "servers", e.g., "Broa", "Bellocan", or "Aquila". Players are allowed to create up to three different characters in each world. Each world, similar in content between each other in the same version, is split into at most twenty channels, among which characters are allowed to freely switch.[2] However, characters and their items cannot be transferred between worlds,[3] although there is limited functionality in transferring items between characters of the same world: for a small fee, a storage NPC can be used to store items and mesos that, once stored, can be retrieved by any character in the same world.


Controls
 
The default set of controls in MapleStory Global.The Controls for the game are executed using the computer keyboard and mouse. Most of the controls are capable of being rearranged by the user, to adapt to their preference. As an example, the standard setting to execute an attack command is to press the "control" or "ctrl" button. Many of the buttons (e.g. the letter "K" opens the skills book) are shortcuts to various functions. However, certain controls are fixed, and cannot be modified by the player. For example, the movement keys are fixed as the directional arrows. Controls can also be bound to various facial expressions in game, many which can be bought from the Cash Shop.

 


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