RUNESCAPE PURES AND WILDERNESS
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Author: ZORG The Wilderness
For a long time the only way to fight other players was to visit the Wilderness. The Wilderness, frequently referred to as the wildy is a large area of map located in northern RuneScape. The Wilderness has great rewards, but also great risks. The Wilderness is one of the most hostile of the player vs. player types available. The player who attacks first is punished with a skull floating above their head. If a player is killed without a skull over their head, they will lose all but their 3 most valuable items unless the "Protect Item" prayer is used to save their 4th most valuable item. If the player dies with the skull above their head, they will lose all of their items. The skull goes away after 20 minutes of peace, or after the character dies. Killing another player in this area is referred to as PKing (Player Killing). As players venture deeper into the Wilderness, they can fight with other players further and further away from their combat level, which makes it more dangerous (or easier if they are attacking a weaker player). Some areas of the Wilderness only allow 1-on-1 battles, whilst other areas allow combat between multiple players and potentially huge team wars.
The level of the Wilderness tells you what level players you can engage in combat above and below your own combat level. For example, If you are in level 50 Wilderness, you can fight people 50 levels below or 50 levels above.
There are different forms of PKing in the Wilderness. RPKing (random player killing) is a term used to describe someone who kills any person they see in the Wilderness, whether he/she be hostile or not. Some people and clans follow AntiPKing, meaning that the only people they strike are other PKers, not innocents such as rune miners, trainers, or those working on a treasure trail.
There are many treasures in the Wilderness, and many people sacrifice their avatar's lives and inventory for such treasures.
There are also many attackable non playable characters in the Wilderness. Unlike most aggressive NPCs, NPCs in the Wilderness are all aggressive and ignore the player's combat level. Many of the most powerful creatures in RuneScape dwell in the Wilderness.
Pures
Some players who train a select few, or even just one of the combat stats that affect their combat level are known as "pure". The purpose of "pure" accounts is to deal more damage compared to most other same level or lower level players by specialization, which is especially helpful in player vs. player combat.
Pures will generally try to minimize their combat level. Pures will aim high in various levels such as attack, strength, magic, and range. A pure has the illusion of having a low combat level and therefore being portrayed as weak, while they can actually hit very high using a particuar skill. This makes pures very efficient player killers. Although the lack of defence causes them to be hit with greater amounts of damage, their specialization allows them to hit with greater damage proportionally. Pures also generally have more maximum hitpoints, compensating for their lack of defensive skills.
As an example, a player that has trained in all combat skills may only have an average of level 48 to 55 in all combat skills, causing them to have a combat level of 64. They would attack with a maximum damage per hit of around 11 to 15 with Super Potions. On the other hand, a pure who specializes in strength with 60 attack, 70 strength, 10 defense would also have a combat level of 64, but would attack with a maximum damage per hit of around 18 to as much as 22 with Super Potions.
Despite this, most "pures" have a significant disadvantage against a player with balanced combat levels - they cannot effectively defeat anyone with a decent Defense level, which limits them to only being able to take on other pures. In pure vs. pure combat, the outcome of a duel is often decided by whoever lands the first unguarded hit.
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